Found this very intersting. As mentioned before I’ve spent a large amount of time goofing off on a mud named Hexonyx that I used to play. (Currently the site and the mud are down due to computer problems)
Anyways very intersting interview with the father of MUDs. I remember when Hex started to loose its player base to Everquest and how we as admins struggled to find a way to set us apart from every other MUDs in order to attract new players. I remember the days of runs of 10+ people to try and get that 1 piece of gear that would add +1 dam to your rolls. Oh well, those days are mostly over.